Monday, 17 December 2012

Submission : Project 3

Project 3 | Animation


House N by Sou Fujimoto brought to life with Nomi Yuuji's Waltz (Katzen Blut), 3ds Max 2013 & Adobe Premier Pro CS6.

Stuff to improve : Daylighting. Applied avi file to bitmap to simulate moving sky but the file had such a low resolution. Camera speed.


WIP on this final project coming up!

Monday, 5 November 2012

Submission : Interior Renderings

Rendered interiors of House N by Sou Fujimoto.


Walkway | Sakura View


Love the shadow effect given off by the sakura trees onto the grassy walkway. Gave texture to grass by increasing the Bump but not effective enough. Forgot to UVW Map the roses to look more real.

Must learn how to make it look more realistic.


Private | Bedroom View


Love the daylight on the bed. Tree shadow gives a nice touch. UVW Mapped the white carpet. Environment image was just nice with the human, giving it a bit of context. Trouble with blending walls.

Must learn how to make it look more realistic.

Progress : Interior Rendering

Project 2b. To produce 2 interior renderings of the same building (House N by Sou Fujimoto) at eye-level.

First Scene : Sakura View


Fixing the camera view. Lens 15mm. One-point perspective at eye-level. Added some furniture such as the flower, basket shelf, garden chair from 3D Archive. Pretty much like shopping online ^^


Adding material & texture to my furniture to make it look realistic.

M > Compact mode > Arch Design > Bitmap > Timber jpeg > apply to selection > Modifier > UVW Map > Box

Changed Environment background.

Rendering > Environment > Bitmap > Select image from folder > (tick) Use Map 
Viewport Background > (tick) Show Background


Played with the daylighting to suit current Environment. Added texture to pillows & other decorative objects. Added a bird.

Light > Daylight > Modifier > Manual > Move > Adjust using Top view & Front View


Adjust the bird to scale. 

Added a photo & frame : Plane > Bitmap > Apply to plane
To form the frame : Box > Adjust length, width, height > Modifier > Edit Poly > Select polygon > Inset > del

Render, for about 5 minutes.

Second Scene : Bedroom View


Fixing the camera view from bedroom. Current Environment background kept.


Added Pink Concrete to Wall. 


Added furniture such as bed, table, antique clock, light stand to inject life in the image. Daylight still not right.


Adjusted Daylight so it shows on the bed. Gives a lovely effect. Rendered glass on the 'window'.


Added more decorative items such as books, tree sculptures to carry on the Sakura tree rhythm.


Added texture & patterns on the bed, table & walls using UVW Map. 

Render for about 10 minutes.

*Rendering was smooth. During the Apply to Materials step, 3ds Max 2011 tends to hang on my Asus N56 despite it being a few days old. Intel i7 core, NVIDIA GeForce GT 650M 2GB. Must find out why.

Tuesday, 23 October 2012

Submission : Exterior Rendering


Project 2 required us to produce an exterior rendering of an existing architect's building. The building I've chosen is Sou Fujimoto's House N simply because of it's geometric-like nature but at the same time, it engages with the surrounding environment.



Adding a human figure in to give the photo a bit more of context.


Overall quite happy with the composition. Will have to improve on the lighting bit.


Second submission for exterior rendering. Wanted to give it an emo feel, in stark contrast to the previous Spirited Away in Spring. Will have to work on the materials but overall am okay with the composition.

Friday, 28 September 2012

Submission : Okashi no Pikachu

Comp Apps II Project I | Produce a 3D Sculpture



Perspective


Front


Left


Right


Top


Bottom

Progress : Okashi no Pikachu

Comp Apps II Project I | Produce a 3D Model in 3DS Max

For our first project, we were required to construct our first ever 3D model using this wonderful sorcery called 3ds Max. I chose a Pikachu to act as my model guide because it's so cute & yellow. ISN'T IT?
#salvi.jpeg

Attempt 1 :


Started with a sphere to form the PikaHead. Extruded using Edit Poly to form PikaEars.


2 spheres. Bridged them.


Edit Poly > Polygon > Extrude > Move / Rotate to form PikaHands. However, decided to redo the whole Pikachu because the body was too chubby. Tempted to go on with a Chubbychu but eh, some other day la.

Attempt 2 :


Instead of solely extrusions, decided to piece together the PikaHead with Cones for ears. Extruded the top front of the bottom hemisphere to form PikaCheeks.
#pinchpinch.jpeg


Followed comrade Pam's advice on using Box to form the body instead of Sphere. Easier to adjust the Segments but it still gave Pikachu a boxish feel.


Can I just say it swallowed a box?


 Played with Vertices & Polygons to form an almost accurate body shape.


Formed the PikaHands using Edit Poly > Polygon > Extrude > Move(to change angle) > Extrude > Rotate.


TurboSmooth every step of the way just so the end product doesn't differ so much.


Edit Poly > Polygon > Rescale > Rotate to enlarge & form the PikaFeet.


Attached PikaEars to PikaBody. Added PikaColour. TurboSmooth.


Created PikaTail separately so it does not get TurboSmoothed.
\

Attach PikaTail to PikaBody.

Sunday, 23 September 2012

Okashi no Pikachu

We learnt about Modifiers. 


We made a snowman as a practice subject in class. Unfortunately I forgot to take a prnt sc of it before it morphed into this mutated Pikachu. Still not very good at the direction/angle of where I should extrude.

Pikachu with some weird feet disease

We also learnt to build tables & an introduction to importing CAD files to 3ds, subsequently playing with the layers to form a house. New stuff that I hope I will recall...eventually.

Things I learnt/remember from Week 3 

To combine 2 shapes to one unit :
modifier > edit poly > attach > select polygon > ctrl > del > borders > ctrl > select both > bridge

To mirror & edit :
del half > select polygon > extrude > move to change angle > extrude again > form new angle

Hajimemasho

It all started with a chair. The legs are a bit long.


It's meant for long, sexy people.


Have a seat while I upload the rest of my WIPs.