Friday, 28 September 2012

Progress : Okashi no Pikachu

Comp Apps II Project I | Produce a 3D Model in 3DS Max

For our first project, we were required to construct our first ever 3D model using this wonderful sorcery called 3ds Max. I chose a Pikachu to act as my model guide because it's so cute & yellow. ISN'T IT?
#salvi.jpeg

Attempt 1 :


Started with a sphere to form the PikaHead. Extruded using Edit Poly to form PikaEars.


2 spheres. Bridged them.


Edit Poly > Polygon > Extrude > Move / Rotate to form PikaHands. However, decided to redo the whole Pikachu because the body was too chubby. Tempted to go on with a Chubbychu but eh, some other day la.

Attempt 2 :


Instead of solely extrusions, decided to piece together the PikaHead with Cones for ears. Extruded the top front of the bottom hemisphere to form PikaCheeks.
#pinchpinch.jpeg


Followed comrade Pam's advice on using Box to form the body instead of Sphere. Easier to adjust the Segments but it still gave Pikachu a boxish feel.


Can I just say it swallowed a box?


 Played with Vertices & Polygons to form an almost accurate body shape.


Formed the PikaHands using Edit Poly > Polygon > Extrude > Move(to change angle) > Extrude > Rotate.


TurboSmooth every step of the way just so the end product doesn't differ so much.


Edit Poly > Polygon > Rescale > Rotate to enlarge & form the PikaFeet.


Attached PikaEars to PikaBody. Added PikaColour. TurboSmooth.


Created PikaTail separately so it does not get TurboSmoothed.
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Attach PikaTail to PikaBody.

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