Monday, 5 November 2012

Progress : Interior Rendering

Project 2b. To produce 2 interior renderings of the same building (House N by Sou Fujimoto) at eye-level.

First Scene : Sakura View


Fixing the camera view. Lens 15mm. One-point perspective at eye-level. Added some furniture such as the flower, basket shelf, garden chair from 3D Archive. Pretty much like shopping online ^^


Adding material & texture to my furniture to make it look realistic.

M > Compact mode > Arch Design > Bitmap > Timber jpeg > apply to selection > Modifier > UVW Map > Box

Changed Environment background.

Rendering > Environment > Bitmap > Select image from folder > (tick) Use Map 
Viewport Background > (tick) Show Background


Played with the daylighting to suit current Environment. Added texture to pillows & other decorative objects. Added a bird.

Light > Daylight > Modifier > Manual > Move > Adjust using Top view & Front View


Adjust the bird to scale. 

Added a photo & frame : Plane > Bitmap > Apply to plane
To form the frame : Box > Adjust length, width, height > Modifier > Edit Poly > Select polygon > Inset > del

Render, for about 5 minutes.

Second Scene : Bedroom View


Fixing the camera view from bedroom. Current Environment background kept.


Added Pink Concrete to Wall. 


Added furniture such as bed, table, antique clock, light stand to inject life in the image. Daylight still not right.


Adjusted Daylight so it shows on the bed. Gives a lovely effect. Rendered glass on the 'window'.


Added more decorative items such as books, tree sculptures to carry on the Sakura tree rhythm.


Added texture & patterns on the bed, table & walls using UVW Map. 

Render for about 10 minutes.

*Rendering was smooth. During the Apply to Materials step, 3ds Max 2011 tends to hang on my Asus N56 despite it being a few days old. Intel i7 core, NVIDIA GeForce GT 650M 2GB. Must find out why.

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