Friday, 28 September 2012

Submission : Okashi no Pikachu

Comp Apps II Project I | Produce a 3D Sculpture



Perspective


Front


Left


Right


Top


Bottom

Progress : Okashi no Pikachu

Comp Apps II Project I | Produce a 3D Model in 3DS Max

For our first project, we were required to construct our first ever 3D model using this wonderful sorcery called 3ds Max. I chose a Pikachu to act as my model guide because it's so cute & yellow. ISN'T IT?
#salvi.jpeg

Attempt 1 :


Started with a sphere to form the PikaHead. Extruded using Edit Poly to form PikaEars.


2 spheres. Bridged them.


Edit Poly > Polygon > Extrude > Move / Rotate to form PikaHands. However, decided to redo the whole Pikachu because the body was too chubby. Tempted to go on with a Chubbychu but eh, some other day la.

Attempt 2 :


Instead of solely extrusions, decided to piece together the PikaHead with Cones for ears. Extruded the top front of the bottom hemisphere to form PikaCheeks.
#pinchpinch.jpeg


Followed comrade Pam's advice on using Box to form the body instead of Sphere. Easier to adjust the Segments but it still gave Pikachu a boxish feel.


Can I just say it swallowed a box?


 Played with Vertices & Polygons to form an almost accurate body shape.


Formed the PikaHands using Edit Poly > Polygon > Extrude > Move(to change angle) > Extrude > Rotate.


TurboSmooth every step of the way just so the end product doesn't differ so much.


Edit Poly > Polygon > Rescale > Rotate to enlarge & form the PikaFeet.


Attached PikaEars to PikaBody. Added PikaColour. TurboSmooth.


Created PikaTail separately so it does not get TurboSmoothed.
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Attach PikaTail to PikaBody.

Sunday, 23 September 2012

Okashi no Pikachu

We learnt about Modifiers. 


We made a snowman as a practice subject in class. Unfortunately I forgot to take a prnt sc of it before it morphed into this mutated Pikachu. Still not very good at the direction/angle of where I should extrude.

Pikachu with some weird feet disease

We also learnt to build tables & an introduction to importing CAD files to 3ds, subsequently playing with the layers to form a house. New stuff that I hope I will recall...eventually.

Things I learnt/remember from Week 3 

To combine 2 shapes to one unit :
modifier > edit poly > attach > select polygon > ctrl > del > borders > ctrl > select both > bridge

To mirror & edit :
del half > select polygon > extrude > move to change angle > extrude again > form new angle

Hajimemasho

It all started with a chair. The legs are a bit long.


It's meant for long, sexy people.


Have a seat while I upload the rest of my WIPs.