Comp Apps II Project I | Produce a 3D Model in 3DS Max
For our first project, we were required to construct our first ever 3D model using this wonderful sorcery called 3ds Max. I chose a Pikachu to act as my model guide because it's so cute & yellow. ISN'T IT?
#salvi.jpeg
Attempt 1 :
Started with a sphere to form the PikaHead. Extruded using Edit Poly to form PikaEars.
2 spheres. Bridged them.
Edit Poly > Polygon > Extrude > Move / Rotate to form PikaHands. However, decided to redo the whole Pikachu because the body was too chubby. Tempted to go on with a Chubbychu but eh, some other day la.
Attempt 2 :
Instead of solely extrusions, decided to piece together the PikaHead with Cones for ears. Extruded the top front of the bottom hemisphere to form PikaCheeks.
#pinchpinch.jpeg
Followed comrade
Pam's advice on using Box to form the body instead of Sphere. Easier to adjust the Segments but it still gave Pikachu a boxish feel.
Can I just say it swallowed a box?
Played with Vertices & Polygons to form an almost accurate body shape.
Formed the PikaHands using Edit Poly > Polygon > Extrude > Move(to change angle) > Extrude > Rotate.
TurboSmooth every step of the way just so the end product doesn't differ so much.
Edit Poly > Polygon > Rescale > Rotate to enlarge & form the PikaFeet.
Attached PikaEars to PikaBody. Added PikaColour. TurboSmooth.
Created PikaTail separately so it does not get TurboSmoothed.
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Attach PikaTail to PikaBody.